Description
Organized and hosted an official, one-day educational event at UHasselt for secondary school students to learn game development in Python.
- Designed a custom, accessible game framework built on Pygame to provide a fast and easy foundation for beginner developers.
- Created comprehensive educational materials, including technical cheat sheets and starter templates for popular game genres like Bullet Hell, Tower Defense, and Catcher.
- Taught fundamental computer science concepts, guiding students through the application of coordinate systems using vectors , lists, and for-loops.
- Provided both imperative code structures and object-oriented programming structures to accommodate different learning levels.
- Managed the full day's workflow, transitioning participants from introductory logic and basic game implementation to creative design, independent development, and final project demonstrations.
- Packaged and distributed the educational resources and exercises to secondary school teachers for continued use in their own classrooms.










