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UHack-a-Py

Education

| March 2026

Description

Organized and hosted an official, one-day educational event at UHasselt for secondary school students to learn game development in Python.

  • Designed a custom, accessible game framework built on Pygame to provide a fast and easy foundation for beginner developers.
  • Created comprehensive educational materials, including technical cheat sheets and starter templates for popular game genres like Bullet Hell, Tower Defense, and Catcher.
  • Taught fundamental computer science concepts, guiding students through the application of coordinate systems using vectors , lists, and for-loops.
  • Provided both imperative code structures and object-oriented programming structures to accommodate different learning levels.
  • Managed the full day's workflow, transitioning participants from introductory logic and basic game implementation to creative design, independent development, and final project demonstrations.
  • Packaged and distributed the educational resources and exercises to secondary school teachers for continued use in their own classrooms.

Tech Stack

PythonPython